This post is a part of the #RPGaDAY series for 2017 by David F. Chapman and RPGBrigade. For more information, see this post at AUTOCRATIK. I'm modifying per suggestions from S. John Ross as well as applying my own interpretations. Comment with your answers or links to your own posts!
Day 21 - Which RPG does the most with the least words?
I'm choosing to focus more on the "least words" part of this question than anything else, and based on that criteria, it's hard to go wrong by checking out the 200 Word RPG Challenge organized by David Schirduan and Marshall Miller. In particular, my pick for today's answer is one of the winners for 2017, Grant Howitt's Mechanical Oryx. Mechanical Oryx packs a surprising amount into its 200-word frame: a mysterious and compelling setting, interesting resolution mechanics with narrative inputs, a gameplay currency, even ideas for character advancement! In just those few sentences, I can immediately picture the world and its troubles and know what the game's story will be about. And lest I spend more words talking about the game than there actually are in the game, I'll leave it at that.