This is a continuation of my convention report for Metatopia 2014. (See Part 1 for more general thoughts about the con.) While Part 1 covered the people and games that I had particularly set out to see, Parts 2 and 3 will cover the designers I met for the first time and the games I hadn't known about prior to the convention.
Disclaimer (again): It bears repeating that the games mentioned here are currently in development, and so everything I describe about them is subject to change. It also means that as of this writing, none of them are yet on the market. If anything here interests you, I highly recommend that you keep an eye on the designers' media outlets to keep up-to-date with the latest news.