Primordia
A Dawn of Worlds game.

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History

One grid edge = 150 miles/240 kilometers
Click a square to select/deselect. Ctrl-click to select multiple squares.

Image files: Map With Grid | Map Without Grid


Points of Interest

by name by location Climate
  • Akkat (the sentinal) [mountain] - I9
  • Al-Hisaab [volcano] - R16
  • Chalchiutlicue - E11
  • Chaos Rift - G15
  • Devouring Jungle - Q5 to T9
  • Great Desert - I4 to L7
  • Harold's Seat [mountain] - K1
    (includes endless beer keg)
  • Leviathan Bay - Q8 to R9
  • Lobabun, Island of Mist - P15 to S16
  • Matlalcueye [underground luminescent lake] - E11
  • oOooo [undersea city] - C14
  • Portland [city] - K2
  • Suri (the mother) [river] - I9 to J11
  • The Heap [city] - O14
  • The Step [city] - N14
  • Yggsdrasil - L2
  • Williamette Valley - K1
  • A8 to E5 - wetlands, mineral-rich, grasses, sedges, moss
  • A10 to E12 - swamp/bog, luminescent waters
  • B13 to E16 - coral reef
  • C3 - garden
  • C14 - oOooo [undersea city]
  • E2 - volcanic island, rocky
  • E10 to E12 - mountains that reach the sky
  • E11 - subterranean caves, Matlalcueye [underground luminescent lake], Chalchiutlicue [underground city]
  • F15 to G16 - rocky hills and canyons
  • G15 - Chaos Rift
  • H10 to J12 - dense, dangerous wood; poisonous brambles
  • I4 to L7 - Great Desert
  • I8 to M7 - mountains
  • I9 - Akkat (the sentinal) [mountain]
  • I9 to J11 - Suri (the mother) [river]
  • I11 - garden
  • J10 to K10 - hills
  • J11 - flood plains
  • K1 - Harold's Seat [mountain]
    (includes endless beer keg)
  • K1 to K2 - Williamette Valley
  • K2 - Portland [city]
  • K2 to J3 - mountains
  • K5 - lake of fire
  • K5 to M5 - river of fire
  • K11 - low hills
  • K11 - rocky shore
  • L2 - 6-foot spiky hoarfrost trees; Yggsdrasil [city]
  • L7 - Fire Giant caves in the desert mountains
  • L10 to M11 - hills/forest
  • L11 to L12 - beach, long grass, forest
  • N14 - The Step [city]
  • O14 - fiery asteroid crash site/crater island; The Heap [city]
  • P3, Q2 to Q3 - beaches, white sands, dunes, velvet grasses
  • P15 to S16 - Lobabun, Island of Mist;
    hills/mountains, forests
  • Q3 to Q8 - deep chasm with caves
  • Q5 to T9 - Devouring Jungle
  • Q5 to T9 - rainforest/jungle, carniverous plants, agressive fauna, Hungry Trees
  • Q8 to R9 - Leviathan Bay
  • R12 to O12 - dense forest
  • R13 - garden
  • R16 - Al-Hisaab [volcano]
  • S7 - Lemurian villages
  • A10 to E12 - humid, muggy, rainforest-like
  • C3 - temperate and fertile garden
  • C13 to E15 to C14 - winds
  • F14 to J16 - stable, even, unchanging
  • I4 to L7 - hot and arid desert
  • I11 - temperate and fertile garden
  • J11 - annual river floods, temperate mild seasons
  • K1 - temperate, foggy, and yeasty
  • L2 - frigid hoarfrost, rain, snow ice
  • P3, Q2 to Q3 - moderate humidity, caressing breezes,
    no extreme temperatures
  • P15 to R16 - eternal fog
  • Q7 to T9 - rainforest/jungle
  • R13 - temperate and fertile garden

Deities


Civilizations, Races, and Subraces


Cities


Armies


Advances


Avatars


Current Round - Round 13 (Second Age)

Deity Starting Points Points Spent Points Banked
Harold the Thunderous and Massive 13 13 0
Stephanos, Most Magnificent of the Gods 59 36 23
Brinfar, the Always-Burning 16 13 3
Eight-Faced God, Most Sagacious and Resplendent 12
Al-kadde, the Great Heron 40
The Unnamed One 56
The Maw that Devours 8
Helene the Healer 20

Rules

Official Rules

Please download the complete official rules here.

House Rules


Moves Table

Power First Age
(1-8)
Second Age
(9-?)
Third Age
(?-?)
Shape Land (per square) 3 5 8
Shape Climate (per square) 2 4 6
Create Race 22 6 15
Create Subrace 12 4 10
Command Race ** 8 4 3
Command City ** 6 4 2
Advance Civilization 10 5 6
Advance City 8 4 5
Purify Civilization (+1 Align) * 5 3 4
Corrupt Civilization (-1 Align) * 4 3 3
Purify City (+1 Align) * 4 3 3
Corrupt City (-1 Align) * 3 2 2
Event 10 7 9
Create Order 8 6 4
Command Order 4 3 2
Create Avatar 10 7 8
Command Avatar 2 1 1
Catastrophe (per square) 10 10 10

* Only once per target per turn.
** Player must have an Avatar or Sect present where orders are given


Page last modified: Thu 28 Apr 2016 at 12:09 AM