Metatopia 2014 Report – Part 3

This is a continuation of my convention report for Metatopia 2014 (Part 1; Part 2).  Disclaimer (again): The games mentioned here are currently in development, and so everything I describe about them is subject to change.  It also means that as of this writing, none of them are yet on the market.  If anything here interests you, I highly recommend that you keep an eye on the designers' media outlets to keep up-to-date with the latest news.

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Metatopia 2014 Report – Part 2

This is a continuation of my convention report for Metatopia 2014.  (See Part 1 for more general thoughts about the con.)  While Part 1 covered the people and games that I had particularly set out to see, Parts 2 and 3 will cover the designers I met for the first time and the games I hadn't known about prior to the convention.

Disclaimer (again): It bears repeating that the games mentioned here are currently in development, and so everything I describe about them is subject to change.  It also means that as of this writing, none of them are yet on the market.  If anything here interests you, I highly recommend that you keep an eye on the designers' media outlets to keep up-to-date with the latest news.

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Metatopia 2014 Report – Part 1

Beginnings are always a challenge, and I'd been thinking a lot on what would be an appropriate way to start off this blog.  I've been into tabletop role-playing games since the mid-80s, and while it's been some number of years since my gaming heyday, I like to think that even without regular games to attend that I've been doing a decent job of keeping up with developments in the hobby.  More recently, though (say, in the past few years), the explosion of small-press games and narrative-focused systems have thoroughly reinvigorated my interest, and my somewhat reluctant attempts to get involved in more social media have connected me with game designers, industry professionals, and other fans in a way that I have found to be extremely cool.  The culmination of all these changes came to a head last week in my attendance of this year's Metatopia, a gaming convention geared toward designers and the projects that they are currently developing.  What I want to do for this report (and hopefully more reports to come!) is go over some highlights of the games I played and other experiences I enjoyed.

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